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Mordor: The Depths of Dejenol : ウィキペディア英語版 | Mordor: The Depths of Dejenol
''Mordor: The Depths of Dejenol'' is a role-playing video game released in 1995 for Microsoft Windows. It was game designer David Allen's first release. Mordor inspired a sequel, ''Demise: Rise of the Ku'tan'', released in 2000.〔(Decklin's Demise - Mordor: Depths of Dejenol and Demise: Rise of the Ku'Tan Fantasy rpg Information and Forums for these role-playing games )〕〔(Demise Developer Profile: David Allen )〕 Despite its name, the game is not set in the "Mordor" realm of Middle-earth created by J. R. R. Tolkien. The game has an original backstory, largely confined to its documentation. ==Gameplay== The game consists of a 15-level dungeon containing hundreds of different monster types and items. Much like other role-playing games, players must develop their characters by fighting these monsters and gaining new equipment, gradually getting powerful enough to survive lower levels. Characters can play as several races like ''Dwarf'', ''Elf'', ''Gnome'', and ''Giant'' while advancing in each of several guilds, including ''Warrior'', ''Sorcerer'', ''Healer'', ''Thief'', ''Seeker'', ''Mage'', ''Wizard'' and ''Paladin''. On the lowest level of the dungeon resides the "Prince of Devils". Defeating this monster can be considered "winning the game", although the game does not end and continues to be playable (and challenging) long after. The game also offers replay value through new character/guild combinations and community-devised challenges and competitions.
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